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On the left, the computed of the end of the. The message which informs you find the best ratio between. The computing of such topology reduce the computing time UV unwrap� just 0.
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Quick Tip Tutorial: UV unwrap HiPoly ZBrush models in 3DsMaxIn this course we will make the full character retopology in 3dsMax. We will learn how to export your high poly from Zbrush, put it in to 3dsMax and arrange. i have UVs in Zbrush wrapping them with UV master, worked on a clone coped uv freom the clone to my main mesh to make my displacment maps. Re-importing the obj. with it's new UV map into ZBrush always shows overlapping UVs (red area running across the texture thumbnail). I might add that I retopoed.
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