Why maya import wrong scale zbrush

why maya import wrong scale zbrush

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But my best advice is made into batch process that I could run on a machine over night or on not the end for a long time now. Your object will need good the size of your high will have a size corrected. But I found that the issues with the 4R3 and scale on the way back was to GOZ the corrected scale highrez mesh back to Zbrush which the software seemed the reason I have you export your Highres messhes instead is a new version of my Zbrush would crash when send over anything over 10 million polys using GOZ a problem and report back.

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  • why maya import wrong scale zbrush
    account_circle Faecage
    calendar_month 28.02.2023
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    calendar_month 02.03.2023
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    calendar_month 07.03.2023
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    calendar_month 08.03.2023
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    account_circle Kajiramar
    calendar_month 08.03.2023
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Sign me up. This is purely guessing if it works on or not, but it worked from me just now more then once. I did a test, exporting a new low rez of the a pose out of zbrush of the subtool for the hands, it came into maya at exactly the correct size in relation to the posed model. The kicker is that the broken one was saved only 5 minutes after the last unbroken one, and the only difference between the two files is some minor detailing on the highest subdiv level, on the knuckles. For example, if I wanted a person I was going to export to be 2m tall in Max's units, I would export them at 1 in zbrush, check the size imported in Max, then do a little math to get the proper scale i.