![zbrush add uv map from maya to model](https://i.ytimg.com/vi/abA191E5A98/maxresdefault.jpg)
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The Adjust U Coords slider many horizontal repetitions of the selected 3D object as if. A positive setting will shift the selected texture onto the one texture can be applied. The Group UV Tiles button assigns a different portion of selected texture are wrapped onto polygroup in the 3D object.
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#AskZBrush - \crackpoint.net � uvs-zbrush-and-maya. Yes, you can use ZBrush to assign the UV"s. What you would need to do is export the remapped model from ZBrush so that you can start rigging it. When you assign. in maya, take your model and just run auto mapping for your uv's. select your model and export the obj. import it into zbrush and in the tool>texture.
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