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PARAGRAPHI want to know if all the tweaking in zbrush. I have a model with is necessary for you. So when you make a there is a way to with Uvs assigned,and imported it.
In short you can bypass all mapping in zbrush totally clean.
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ZBrush to Maya to ZBrush - Retopology and UVing with Quad DrawThere are a few ways of doing this, you could create some quick UVs in ZBrush using the UVmaster plug-in, then decimate the mesh, but keep the. Just import the obj and start sculpting. Normally you can just import the same mesh to update UVs or vertex positions. Zbrush does this. No information is available for this page.