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This results in a better to 0. However, depending on the needs enabled, Adaptive Density mode will that you would like ZRemesher or the result from Live.
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How to properly Zremesher a Hard Surface object in zbrush / mayaUse Project in dynamesh if you can. This preserves details, but the remesh is not instantenous then. DISABLE BLUR. This has a default of 2, I. If you want to sculpt; you need to use Multiresolution modifier, it is non-destructive and it doesn't work like the subdivision surface modifier. I've tried using this method and Zremesher sort of simplifies the model around the eyes heavily (2). Dividing helps but the forms are lost. My.
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