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I cannot seem to get perfectly tileable texure, I drew it on, hit edit, framed it, dropped it back to the canvas and ed that sucker. I guess you found the alpha in the Alpha palette. Turns out that the seams URL of that window. They are because the displacement map already has them.
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ZBrush Tutorial: Arraymesh for tiling sculptsUsing a normal plane, set your brushes to WrapMode 1, then go into your transform panel and under 'Modifiers' change XYZ to Z. This will make it. Using both 3ds Max and ZBrush, learn how to sculpt, UV, and texture a flawlessly tiling stone floor! About this course On this course we're going learn how to create tiles in ZBrush and use them to generate a tileable texture.
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