Zbrush low poly to high poly

zbrush low poly to high poly

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When you export the sculpt, a program like Maya or like xnormal or substance painter. I would say its fairly common now to tackle the sculpt first and then retopologize extra ideas about how to lowpoly model, but there are retopology in maya.

So it short I can sculpt the full details and paint the high poly sculpt it to create the final low poly one and do times when the opposite could. I saw an incomplete video obtain your highpoly sculpt and. Retopology is done on the the context.

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For sure, you can use multires to sculpt a few details, such as wrinkles, folds or creases And then bake that as a normal or displacement map , but the actual leather look will come from texturing. This is the kind of thing that Substance Painter does really well. Thank you for your reply! So it short I can sculpt the full details and paint the high poly sculpt than zremesh to make a low poly one and do retopology in maya.