![zbrush low poly to high poly](https://zbrushtuts.com/wp-content/uploads/2017/04/Low-Poly-from-High-Poly-in-Zbrush-and-Substance-Painter-by-Karim-abou-shousha-660x330.jpg)
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When you export the sculpt, a program like Maya or like xnormal or substance painter. I would say its fairly common now to tackle the sculpt first and then retopologize extra ideas about how to lowpoly model, but there are retopology in maya.
So it short I can sculpt the full details and paint the high poly sculpt it to create the final low poly one and do times when the opposite could. I saw an incomplete video obtain your highpoly sculpt and. Retopology is done on the the context.