Remove triangles in base mesh zbrush

remove triangles in base mesh zbrush

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You need to deselect the last point that you drew so that you can start.

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  • remove triangles in base mesh zbrush
    account_circle Shakagami
    calendar_month 28.12.2022
    I apologise, but, in my opinion, you are not right. Write to me in PM, we will communicate.
  • remove triangles in base mesh zbrush
    account_circle Mashakar
    calendar_month 02.01.2023
    Also what in that case it is necessary to do?
  • remove triangles in base mesh zbrush
    account_circle Yozshusida
    calendar_month 02.01.2023
    Completely I share your opinion. In it something is also to me your idea is pleasant. I suggest to take out for the general discussion.
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By default, it applies a uniform grid over the entire model. When the Panel Loops button is pressed ZBrush will convert your existing model into a set of separate surfaces with thickness panels. This is basically the same process we followed for connecting the arm, just that the amount of edges for the body shouldn't be changed Fig. I think I got trapped into exactly what you described.