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Prerequisite: AH, or one course from the Ancient Civilizations category. Students will be divided into teams to create playable games for both fun and learning. This course will introduce students to current theoretical and real-world applications of exhibition design operating today in museums, galleries, and contemporary art spaces, both real and virtual. With an arsenal [�]. Students will create 3D worlds with an emphasis on mood and effects in current standard game engines to display that it's not how you model something, but, how you light it.