![how to create displacement map in zbrush for maya](https://i.ytimg.com/vi/B9V6NVaYqkY/maxresdefault.jpg)
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At this stage, the displacement map is used to actually change the geometry of the model. Combined normal, displacement and diffues.
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At this stage, the displacement map is used to actually change the geometry of the model. Combined normal, displacement and diffues.
Thank everyone! We want them as they are Alpha is Luminance: Enabled this will use the luminance of the image as an alpha And with that � you should now be good to go. Switch this to Wireframe , hit render , and you should have something like this:.