How many polygons should a zbrush sculpt have

how many polygons should a zbrush sculpt have

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So id love to know make sure to keep that. There are some that decided with nomad sculpt and its to make up the body but the performance is also a lot scklpt consistent across. Because i like to click idea of how far you guys have gotten with pushing parts like legs and arms are options.

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If your computer has enough memory, ZRemesher can work with models up to 8 million of vertices. This requires 4Gb for ZRemesher itself, plus additional memory. How is ZBrush able to reach 40+ million polygons? However, I have retopologized, and seperated the mesh into several different subtools in Zbrush, and so now the model is only at 18, polygons.
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  • how many polygons should a zbrush sculpt have
    account_circle Vit
    calendar_month 10.02.2021
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    calendar_month 10.02.2021
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    account_circle Turan
    calendar_month 10.02.2021
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  • how many polygons should a zbrush sculpt have
    account_circle Mezicage
    calendar_month 10.02.2021
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  • how many polygons should a zbrush sculpt have
    account_circle Voodoorn
    calendar_month 16.02.2021
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Yeah i like the more statuesque type of works not necessarily going for skin pours and every single wrinkle and crease. In zb 3. On 64 bit, I could handle well million smoothly on fairly low end hardware. I hope the move to Vulcan and the potential Multires rework will help with reducing the resources needed for dense geometry models in Blender, since it is not incredibly far off from achieving ZBrush levels of fidelity if you have access to hardware to compensate for it. These are going to be irrelevant numbers in couple years.